

And I agree that the Engineer's Dispenser has too short of a range. Seventhly, I like the suggestion for the Infestor of GKCanman. Perhaps it could be renamed to acid instead. Sixthly, as stated above, Queens can poison buildings. Cross-Game Items would also motivate people to play more, perhaps you could spend a Cross-Game currency like Vespene or Evolution Points like in other custom games. It's silly and causes greifing.įourthly, the Aberration should probably spawn less frequently, it's very powerful and when there are two or three at once it's nearly impossible.įifthly, I think there should be more ranks between 8,000 and 20,000, as I made it to 8,000 in two days with the primary motivator being more ranks.
Thirdly, players should not be able to shoot other players. This is definitely the most important one on the list. You can kill a dozen or more basic units in a single shot, and it can nearly be spammed with the five ish second cooldown. The damage should be half of what it is, or it should cost more, or perhaps both. It's just devastating.Ī second is that Multiple Shot for the Soldier is immensely overpowered to the point of being make-or-break for long games. One is, as stated above, Banelings do far too much damage against buildings. It's very good, but there are a few balance issues. I got more suggestions but im sure you have your own ideas so i'll leave it at that. I think it would make for some interesting gameplay because players would need to specificly target them if they want to kite. He's too short range to gain good benefits from it and the game moves too fast to use it as a type of resting ability.Īs far as suggestions, maybe you could put in like an infestor that uses an ability to slow players movespeed by 85%, like a neural parasite ability. Often times you have to pick between hitting stuff and getting the regen. I also think the engineer's healing building is too short range. The disease spreads too fast and too far for players to really avoid them spreading. Second, there's no gameplay involved in it. First, they disease buildings like turrets. I noticed you also put in queens that disease people much like the medics do, but there's 2 problems. It gives targeting erros and the guy you place it on is now a mine. There's also kinda a bug with the Marines Elite ability, the plant charge. Could you maybe reduce the splash damage radius? Even if you shoot em down before they reach stuff the radious still does big damage. Right now i think banelings are a bit too deadly against buildings. Stimpack now gives a bit of move speed bonus. Upgrades slightly cheaper nowĮngineer can now attack air (rocket jumps!) and has 5 more damage overall. Move speed increased slightly for all heroesįirebat damage now 18 (was 10) and can attack air.Īrmor now upgrades at game-start based on rank (like weapon does) Time between waves increased by 20-30% (especially end-game) and scales more based on playersīosses should come a bit later now, and fewer in number
#I think im okay Patch#
New hero added: FirebatĪlso, I will be adding rare drops from the final boss that give permanent buffs forever.Įdit: New patch Upon purchase it gives every Haven building 150 shields and heals any ones that may already have shield to full. 'Major' ranking now unlocks a purchase from the store: Energy Shields. Ability tooltips now explain how much bonus is gained from weapon upgrades Waves come even faster at the last 3000 resources now This probably means the game is a bit harder. Waves spawn almost twice as fast initially, but should mellow out to same speed. Medic is now offensive in acquiring units Zlingsfolife: GoĪwesome :D Sure go ahead and make a post on TL I'd appreciate it.įYI New patch with:
