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Therefore, whether you have an authentic game or not, or whether you have possession of a Nintendo ROM for a limited amount of time, i.e. The backup/archival copy exception is a very narrow limitation relating to a copy being made by the rightful owner of an authentic game to ensure he or she has one in the event of damage or destruction of the authentic. It is not a "second copy" rule and is often mistakenly cited for the proposition that if you have one lawful copy of a copyrighted work, you are entitled to have a second copy of the copyrighted work even if that second copy is an infringing copy. There is a good deal of misinformation on the Internet regarding the backup/archival copy exception. Based upon the functions of these devices, they are illegal.Ĭan I Download a Nintendo ROM from the Internet if I Already Own the Authentic Game? These devices also allow for the uploading and downloading of ROMs to and from the Internet.
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They enable the user to make, play and distribute illegal copies of video game software which violates Nintendo's copyrights and trademarks. Game copiers enable users to illegally copy video game software onto floppy disks, writeable compact disks or the hard drive of a personal computer. Since no company is ever going to sue an individual who makes copies of their own purchased games for no profit or distribution, it's not likely to get answered any time soon. It would have to be explicitly tried in court to make a decision. Even in the US, it's my understanding that it's still in the void of not explicitly permitted or prohibited, with not-quite matching precedents on both sides of the argument.

Rey: my main point was your original statement was A) overly broad, and B) false (at least where I live). As Rey said, if you're at this stage, downloading is no better or worse. Anything you do with the console after to extract your encryption key or copy an emulatable copy of the game is therefore suspect.

You could PROBABLY get your console's key if you've homebrewed your console, but then you've already broken the console's DRM, so you're already in trouble with the law. I'm pretty sure the file on the SD is encrypted to hell and back, and keyed based on your console's unique encryption key. Has anyone here gotten WiiWare and/or Virtual Console games up and running in Dolphin? Any advice I should follow? I only plan on emulating games I myself already own, so I'd rather not go searching for them online someplace. seems convoluted, and I'm afraid I'll mess it up.
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According to some stuff I looked up, apparently I need to get the Wii's system menu ripped, and then run that through Dolphin, and somehow install my WiiWare games into that? It.
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However, I don't know how to go about getting them into Dolphin.
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Melee ).Īnyways, I only have a few WiiWare games, but considering what they are (my two favorites being Contra ReBirth and Mega Man 9), I do not expect my PC to have problems running them. Being able to play games like Paper Mario: The Thousand Year Door in HD is so amazing and wonderful, though most games I've tried so far which are more demanding, tend to have slowdown (such as Super Smash Bros. I've had a homebrewed Wii for years, so it wasn't too much hassle to get Dolphin up and running, and I have ripped several Gamecube games and one Wii game to my computer thus far. About a week or so ago, I decided to try out Dolphin on a whim.
